
- KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED INSTALL
- KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED MOD
- KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED MANUAL
- KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED MODS
No reaction wheels until 90 science (use fins, control surfaces, gimbal and RCS instead).


Strongly recommended: CommunityTechTree, TakeCommandContinued (kerbals can enter command seats from the VAB/ SPH) and SETI Rebalance above (stock part balance is worse than the stock tech tree)ĭownload: UbM Challenge v1.3.0.0 ( Addon for Unmanned Before Manned, use CKAN for a clean install)
KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED MODS
General compatibility with all mods which work with stock, for specifically supported mods, consult the github link below. Start with simple SRB rockets, have early access to rovers and planes and the Mk1 pod only at a 45 science node. Strongly recommended: SETI Rebalance aboveĭownload: Unmanned before Manned v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install)Īdjusts part placement for Stock- and CommunityTechTree. This is the SETI Rebalance MaterialsBay and MysteryGoo MM patch, so that those 2 experiments can not be collected anymore, which makes them much more balanced in terms of mass/science payout. Strongly recommended: A tech tree which makes sense, probably every tech tree which is not stock.ĭownload: SETI RebalanceMaterialsGoo v1.3.0.0 ( Addon for SETIrebalance, use CKAN for a clean install)

KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED INSTALL
If you delete/do not install the SETIrebalanceReactionWheels folder which comes with the download, you can opt-out from the reaction wheel rebalance/nerf.įor specifically supported mods, consult the github link below. Rebalancing masses, funds, science (simple ones transmittable for 100%), reaction wheels and much more, for a much more coherent gameplay experience.
KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED MANUAL
There is an unofficial RCS Build Aid for manual install available here: Īnd Anomaly Survey contract pack works, except for the jool part, manually install an old version at your own discretion: ĭownload: SETI Rebalance v1.3.0.2 (for KSP 1.3.x, use CKAN for a clean install) RCS Build Aid and AnomalySurvey contract pack are not officially available for ksp 1.3 and thus not installed via ckan recommendations.
KERBAL SPACE PROGRAM UNMANNED BEFORE MANNED MOD
Mod Recommendations and Suggestions of the MetaModPack (Link to Textfile on Github) Only RealPlume and Planetshine (not yet working with ksp 1.3) are in the pack.įor more detailed information and recommendations for career settings, please go to the thread linked below called "SETI-UbM Career Challenge (setup takes 5-10min)". Visual Mods are not included, since they tend to take some time to adjust to new ksp versions and even more time to work with ckan. Simply install CKAN, only click on the "SETI-MetaModPack", then "Appl圜hanges", leave the recommendations selected and select those suggestions you like as well. If you are looking for a more balanced, comfortable and more challenging gameplay without having to manually crawl through a hundred mods every time, this might be it. SETI MetaModPack(only available via CKAN) I also consider it to be my responsibility to not let the mod and thus the contributions be the object of trolls, who misuse permissive licensing to wreck the mod and it's intent of providing a balance and ground work other mods may rely upon, as is so often the case in other modding communities. Modding is a lot of work, if you are interested in the continued maintenance and development of the SETI mods, please consider supporting them via patreon.īy accepting contributions (funds and code) via patreon and forum, I consider it to by my responsibility to not let the mod die because of my desinterest and thus to orderly hand it over before that happens. parts and configs for RemoteTech and CustomBarnKit! Not without maneuver nodes, probably, but still.More balanced parts, a more intuitive tech and contract progression, some useful probe/greenhouse/etc. If I really wanted to, I could have done it all manual. :p I did it apollo-style, but I used mechjeb for the orbiting (I can do that by myself, just got boring) interplanetary transfer (coulda done that using maneuver nodes) and docking (did that manually 2 times).

Then my brave kerbonauts can go home to their kerbal kids. i landed on the mun, by lithobraking ive gotten so closed to landing multiple times but something always goes wrongive landed before, properly, just the last time i landed i lithobrakedI've landed a manned ship on Duna, waiting for the return window to finally show up. I've landed an unmanned probe on Eve, and done manned landings on Minmus and the Mun.
